FoundryVTT MCP Server Documentation - v1.5.3
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    Interface WorldEffect

    Active effect on an actor or item.

    interface WorldEffect {
        _id: string;
        name: string;
        img?: string;
        type?: string;
        system?: Record<string, unknown>;
        changes?: { key: string; mode: number; value: string; priority?: number }[];
        disabled?: boolean;
        duration?: Record<string, unknown>;
        statuses?: string[];
        flags?: Record<string, unknown>;
    }
    Index

    Properties

    _id: string
    name: string
    img?: string
    type?: string
    system?: Record<string, unknown>
    changes?: { key: string; mode: number; value: string; priority?: number }[]
    disabled?: boolean
    duration?: Record<string, unknown>
    statuses?: string[]

    Status condition ids represented by this effect (e.g. ["prone"]). FoundryVTT v11+ models conditions as ActiveEffects carrying a statuses array; Actor#toggleStatusEffect matches/toggles by this field.

    flags?: Record<string, unknown>